Author Archive
Website
Well, its finally up.
Alot of the links might be broken but if you stick to the games/forums/blog pages you should be good.
Only about half the games are on there but I should have all of them later. Oh and I made a new puzzle game called flip.
Here is the link. http://www.kodevgames.com
I will be moving the blog to the blog on kodevgames eventually.
Ugg.
Still working on the site. I have had no prior website development interests so I am basically building a site from zero experience. So far I have a phpBB forum server set up as well as a blank html page with links. Ill post the link tomorrow but please keep in mind that it looks like a 4th grader did it.
Got an actual domain.
Hey guys, Im paying for a real domain to be hosted. I just did it earlier today and holy crap setting this up is going to be a project of its own… Ill post the link when Im done. I will still be using word-press as my blog software and now i can host my games directly on my site now without you guys having to download it or go to another site.
Classes
I was thinking about different classes you could be on the creation of your character.
Soldier:
More adept with weapons then any other class is.
Mechanic
Could create bots or turrets to help him defend against the zombie horde. Also would have the ability to repair weapons far better than any other class.
Scout:
The scout would move much faster and have more stamina then any other class. But suffer a loss of maximum health.
Doctor:
Could use bandages to heal himself or other players. Also might have the ability to cure the zombie disease if i decide to make it contractable with contact of certain zombies.
Wow it sounds like Team Fortress.
Also ill be doing a multiplayer test later today, to see if it even works…
Bug fix
Fixed the blood/fire particle glitch.
Thats one out of the like 25 things to do on my todo list.
Pathfinding
Ok from now on I am going to try to make at least 1 post a day.
Now, pathfinding…
Is blowing my mind. I think I have almost gotten it though.

Here is just a picture of the engine test. For those interested: the way Im going about doing it is a variant of A*.
Basically my program will find all of the corners of the walls and then do a D1+D2=H (Go read about A*) to each corner position. Finds the lowest H value and flags that corner.
Set a waypoint to that corner and repeat.
Keep in mind that pathfinding will only be for smart zombies and indestructible walls. Normal zombies will still mindlessly run into your walls.
Sound
Got sound working!
Now just need some good sound files…
Im thinking about doing a weekly alpha, one that would come out every Wednesday. That way I actually have a goal to work towards.
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